﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;
using Engine;

namespace Engine
{
    class Collisions
    {
        Collisions()
        {
            //--------------- Crea el vector de rotacion y hago la multplicacion de matrices
            Matrix m;
            m = Matrix.CreateRotationZ(3);
            Vector2 tempVec = new Vector2(10, 10);
            tempVec = Vector2.Transform(tempVec, m);
            //--------------
        }

        public Rectangle getCollisionRect()
        {
            Rectangle returnRect = new Rectangle();

            return returnRect;
        }
    }
}
